YES! YOU CAN HAVE A CAREER IN ANIMATION
Almost from the beginning, I thought an animated Grease Monkey TV
show would be a natural. It’s in the nature of most comic
book creators to think this way, since the two mediums are more
closely related than any other forms of pop culture (nowhere more
so than in Japan). In fact, comics tend to reach their full potential
when you imagine them as moving pictures and then stop the film
in your head to choose exactly the right frames to tell your story.
Then, of course, it’s incumbent upon you to explore the benefits
of the printed page and do what movies cannot, but that’s
another story.
I didn’t know very much about animation production or even
how to find the right doors to knock on back in 1992 when I got this
ball rolling, but it wasn’t long before it found me. A sort
of countdown began when I relocated from the Midwest to the Los Angeles
area in late ’92 that ended exactly four years later (to the
day, in fact) when I got my first full-time job at a big animation
studio. I’m not at that same studio today, but it’s still
my career and it’s going as well as it ever has. (For anyone
who cares to pursue the evidence, you can find my name on such fine
animated programs as Dragon Tales, Xiaolin Showdown, Scooby Doo and
Shaggy Get a Clue, and forthcoming made-for-DVD episodes of Futurama.)

The first time Grease Monkey brushed up against the animation world
was in 1993, when I adapted the first comic book chapter into
storyboard panels that I entered into a contest (sponsored by
Hanna-Barbara)
for short films. The winning entries would be fully animated
and broadcast on the Cartoon Network with an eye toward turning
them
into real shows. I walked away with a score of 36 out of a possible
50, which made me a semi-finalist. (I’m still very pleased
that my highest mark was give for character development.)

I didn’t actually win anything, but that was fine with me
since the real goal was just to explore the process. Looking back
on this
with over 10 years of professional experience, I have to
say I wouldn’t
have picked that storyboard as a winner either. The drawings
are okay, but the storytelling is woefully inadequate. Were I to
redraw
it today it would be at least twice as long and far more
expressive. But on the other hand it’s kind’a nice to
have an artifact of where I used to be so I can better appreciate
where
I am now.

Following that experience, I landed Grease Monkey with its second
publisher, Kitchen Sink Press (see “The Many Faces of Grease
Monkey” for more about that). Oddly enough, it was the comic’s
potential for animation that helped it through the door.
KSP had an agent in Beverly Hills whose job it was to shepherd
their
various
projects through Hollywood studios and find the right combinations
to get them made as films, TV shows, or whatever. They had
already successfully turned an excellent comic series called
Xenozoic
Tales into a very respectable CBS Saturday morning cartoon
called Cadillacs
and Dinosaurs, and they were eager to do this with another
strip when I happened to come along.
The first thing we had to do was develop a pitch. Nowadays
I can practically put one of these together in my sleep,
but back
then
it was like visiting Mars. Of course, my first and strongest
instinct was to just adapt the comics into cartoons line
for line, no changes,
no modifications. No way would anyone tamper with my baby.
It’s
usually the same for all first-timers. But with experience you learn
that no medium slides effortlessly into another. And if you’re
trying to get other people on board (first producers and later viewers)
you have to pick and choose what to emphasize in order to catch their
eye. Comics have it comparatively easy. Your cover is your ad. Its
purpose is to grab a reader’s attention and convince
them to look inside.

With TV and film, it’s not so clear cut. Your pitch has
to anticipate and answer a whole raft of complex questions,
such as
what do these characters have in common with the rest of
the world, what sort of spinoff products could come out of
it, and
what segment
of the audience will this story appeal to? This last item
is the most vital and, even to me after all this time, hardest
to
get
my head around. More on that later.
Keeping all that in mind, the standard pitch for an animated
TV show or film is part words, part visuals. I thought
I could do
both myself,
but KSP strongly advocated for (i.e. demanded) the hiring
of an experienced TV writer named Jymn Magon to handle
the word
side.
Jymn was the
first actual animation writer I ever met, and managed through
some early push and pull to drag some key information out
of me that
I hadn’t even thought of: core story points and long-term goals.
We couldn’t just use what was there. it worked fine
for comics but would have been used up in a heartbeat on
TV.

So before I knew it we’d introduced a bunch of new characters,
the actual alien enemy that is only hinted at in the book, a flotilla
of hardware, and somewhere specific for the story to go. To my relief,
none of what we developed contradicted or violated anything I’d
done in the comics. It was instead a big step forward and in a short
time I came to embrace it as the “rest” of Grease
Monkey.
Since at that point I’d still not written or drawn
anything beyond chapter 6 it gave me a horizon to aim
for when I returned
to the comics.
In that sense, what you’re really seeing here is
the genesis of Grease Monkey book 2, which will turn
the animation
pitch
back into comics. See how these things come around?
Once we had our pitch package together, we started pounding
the pavement. From the summer through the fall of 1995,
we visited
just about everyone
who was looking for animated product and got turndowns
from almost all of them. It wasn’t a good year to sell a space adventure
show (some studios turned it down on that basis alone) and it also
wasn’t a good year to attach yourself to any one development
executive since none of them seemed to stay in one place for very
long. Despair started to set in around October, and I was ready to
give it up even as Jymn and I marched into Universal for one last
flirtation. In the manner of all classic dramas, that’s
the moment things take their turn.

We pitched to an amiable fella named Ralph Sanchez, who liked
what he saw enough to make three things happen. He
(A) hired me to create
pitch art for a show called Wing Commander Academy,
(B) hired me to work on the show itself as a storyboard artist
and character designer and (C) actually put Grease Monkey into
development
when
he moved
to his next gig at a studio called Film Roman (home
of
a little
thing called The Simpsons). For one reason or another,
the development deal was as far as Grease Monkey was destined
to
travel on this
particular
road. The enthusiasm was there, but what it always
came back to was that nagging question I outlined above, “what segment of the
audience will this story appeal to?” It haunted
me then and it still haunts me today.
My immediate answer to this was always “well, everyone! Duh!” But
that doesn’t fly in the TV world. We have to remember that
as long as advertisers pay the bills to get a program made, they
call the shots. And they’re not about to throw millions of
bucks into something unless they know exactly who’s going to
watch it—and the commercials that interrupt it. TV viewers
may think the opposite way, but that’s really what it all comes
down to. We would all do well to remember that TV’s
primary purpose is to deliver customers to advertisers.
TV shows, for
all their color and bluster, are a tool toward that end.

In those terms, Grease Monkey is hard for some people to quantify.
If the characters deal with mature, adult issues
then it’s
an adult TV show. But adults don’t typically watch cartoons.
So if it’s a cartoon then you have to deal with issues kids
can understand. And if you want to sell toys based on stuff in the
show (which is a prerequisite for most TV animation) then you have
to aim the show at the age group that’s likely
to buy the toys. From there the pie slice gets cut finer
and
finer
until
you determine
(for example) the viewers will be boys age 8-12. From
the moment that decision is made, it drives every creative
choice that follows.
This is why the end product can come out completely different
from its source material, which I was never going to
allow.
So when this whole experience was over, I came away
with the notion that just delivering the concept
for a show
wasn’t enough.
I would also have to deliver the audience. That’s
when I decided it was time to get the book done.
Since that bridge has now been crossed, I’m looking toward
the next pitch season with two things I didn’t
have before; a bit more experience going in and (hopefully)
a built in audience:
all of you who are reading these words. Together we can
do anything.

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